Loop_event() temporarily stops during some UCCNC events
Posted: Mon Oct 03, 2016 7:09 pm
Hello!
I noticed that the plugin main loop stops (up to 1 second) or a frequency of the execution strongly decreases when I am open Gcode or during program execution or other events (most time it's issue on the GUI events).
I know that windows is not real time, but can we have stable pooling time for plugin - at least a +/- 2-3 milliseconds?
May be UCCNC has any mechanism for the suspension of the other threads (piugins) when maximum CPU time required ?
Thank you!
I noticed that the plugin main loop stops (up to 1 second) or a frequency of the execution strongly decreases when I am open Gcode or during program execution or other events (most time it's issue on the GUI events).
I know that windows is not real time, but can we have stable pooling time for plugin - at least a +/- 2-3 milliseconds?
May be UCCNC has any mechanism for the suspension of the other threads (piugins) when maximum CPU time required ?
Thank you!