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Re: 1.2102 Plugin bug

PostPosted: Fri Feb 23, 2018 4:47 pm
by cncdrive
This issue was resolved in test release 1.2103.
To Dan: Please read the new release's release notes, because the UCCNC was now converted to run as x64 process on X64 Windows, so if you have your plugin compiled as x86 now then you should change the target platform to AnyCPU to let the plugin work on x64 Windows with the new UCCNC release.

Re: 1.2102 Plugin bug

PostPosted: Fri Feb 23, 2018 10:14 pm
by dezsoe
Dan, compile to AnyCPU. x64 would run only on x64.

Re: 1.2102 Plugin bug

PostPosted: Fri Feb 23, 2018 10:24 pm
by cncdrive
Hi Dezsoe,

Yes, sorry, I've corrected my previous post, I accidentally wrote x64 target platform, but you really have to use AnyCPU platform instead, because with x64 it will not run on 32bits Windows and with x86 it will not run on 64bits Windows, but with AnyCPU it will run on both, because the UCCNC is also compiled with AnyCPU.

Re: 1.2102 Plugin bug

PostPosted: Sat Feb 24, 2018 12:15 pm
by Dan911
Thanks for the heads up!
Just downloaded 1.2103 and tested plugins and all seem to be working fine.

Thanks,
Dan

Re: 1.2102 Plugin bug

PostPosted: Sat Feb 24, 2018 7:32 pm
by Haik
I believe that SlimDX (a 3rd party library) is needed for the xboxcontroller.dll to show/work.

Didn't validate against .net 2 but for the ps4pendant.dll... Microsoft.Win32.SafeHandles (which is included with .net 4.x) is needed.

Just some happy thoughts.