Conversational Wizards

Discuss the creation and usage of Wizards

Re: Conversational Wizards

Postby Vmax549 » Fri Jan 05, 2018 10:02 pm

This Subject was moved to its own forum ( Conversational Wizards )
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Re: Conversational Wizards

Postby andrewbishop66 » Fri Jan 05, 2018 10:16 pm

Hi Terry
All I can say is I hate looking at candy 8-) when or how can we taste

They have the look of some very useful tools would be so nice to have thread milling back

Thanks Andrew
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Re: Conversational Wizards

Postby bennyhines70 » Fri Jan 05, 2018 10:46 pm

Have to agree with Andrew. Terry ,These wizards look great. When do you think you will be able to share these ?
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Re: Conversational Wizards

Postby Vmax549 » Fri Jan 05, 2018 10:53 pm

Well I had hoped for UCCNC to address Wizards by providing a Folder to load them to and and a sub to hold teh graphics files and to be able to call them by name. Otherwise it can get messy to work with them. Then a Menu to be able to call them up.

I can do a menu for Plugin styles but teh macro styles can only be called by teh Mcode name ( M9982) but you have to be able to remember what teh Mcode for teh wizard you want to run (;-).

SO I am open to ideas on how to handle them in UCCNC.

(;-) TP
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Re: Conversational Wizards

Postby Dan911 » Fri Jan 05, 2018 11:12 pm

Vmax549 wrote:Well I had hoped for UCCNC to address Wizards by providing a Folder to load them to and and a sub to hold teh graphics files and to be able to call them by name. Otherwise it can get messy to work with them. Then a Menu to be able to call them up.

I can do a menu for Plugin styles but teh macro styles can only be called by teh Mcode name ( M9982) but you have to be able to remember what teh Mcode for teh wizard you want to run (;-).

SO I am open to ideas on how to handle them in UCCNC.

(;-) TP


Why not create a plugin menu like I posted but instead of calling to a class like I did call macro?
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Re: Conversational Wizards

Postby Dan911 » Fri Jan 05, 2018 11:27 pm

If you would like post what label names you want, and in the plugin configure I'll make a editable link for button to macro. I did this for AC's probe but he didn't want it. :shock:
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Re: Conversational Wizards

Postby dezsoe » Fri Jan 05, 2018 11:51 pm

Start the macro files with a fixed pattern, e. g. "// ##This is my macro for anything". Scan the macro folder for .txt files which have the first line starting with "// ##", add the rest of this line as a name and the macro number to a list if the pattern is found. Your menu is ready to use in runtime. Also, you can store the results in a combobox on the standard screen and have a button to start the selected macro/wizard. (It's about 1AM here, so I go to sleep now. If you'd like, I make it tomorrow.)
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Re: Conversational Wizards

Postby Vmax549 » Sat Jan 06, 2018 12:12 am

ANY and all help is appreciated. Teh idea is to call up a menu and select teh Wizard from either teh plugins or macro side and then run it from teh menu.

I have some of that working ok

(;-) TP
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Re: Conversational Wizards

Postby Vmax549 » Sat Jan 06, 2018 4:44 pm

A Wizard for probing teh Surface. Bed of nails type.

(;-) TP
Attachments
SurfaceProbe003.jpg
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Re: Conversational Wizards

Postby Vmax549 » Sat Jan 06, 2018 6:15 pm

Now would be a really good time to list what Wizards that everyone would like to see.

Remember you are only limited by your imagination.


(;-) TP
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