Speed up rapid moves etc during offline simulation

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Speed up rapid moves etc during offline simulation

Postby dammogreen » Wed Dec 14, 2022 3:47 am

Vers 1.2111

It's been a while since I've run an Offline "simulation" I used to have a way of speeding up axis moves when running a simulation, but its been so long I can't remember what I used to do.

For instance if I MDI a rapid : G0 X9 it takes some time to do its travel (a good amount slower than my machine actually moves for example. )

It's not a glitch or anything I just can;t remember how I used to get the simulation to run faster IIRC it is CPU dependent, but with this same computer I used to use some "trick within UCCNC to have it virtual travel faster.... hoping someone can jog my memory ;-)
dammogreen
 
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