Re: Curious DRO behavior
Posted: Mon Aug 27, 2018 8:30 am
As Rob said an issue like that can happen if the VRAM is too low.
The problem with that is that if the graphic images do not fit into the VRAM then OpenGL will have to copy the images from RAM to VRAM as the UCCNC goes through the image drawings.
Normally these things happen in the VRAM and handled directly by the GPU without any CPU and RAM interaction, but if the images do not fit into the VRAM then OpenGL have no other choice than to copy/replace things continously and that can lead to an overload of the CPU and GPU too and can slow the computer and the graphics down, because there is a high screen refresh rate used in the UCCNC for smooth drawing.
The problem with that is that if the graphic images do not fit into the VRAM then OpenGL will have to copy the images from RAM to VRAM as the UCCNC goes through the image drawings.
Normally these things happen in the VRAM and handled directly by the GPU without any CPU and RAM interaction, but if the images do not fit into the VRAM then OpenGL have no other choice than to copy/replace things continously and that can lead to an overload of the CPU and GPU too and can slow the computer and the graphics down, because there is a high screen refresh rate used in the UCCNC for smooth drawing.