Gcode Runtime Estimator V2

This is where you talk about Plugins. How they are made and how they work, show examples.

Gcode Runtime Estimator V2

Postby Dan911 » Fri Dec 15, 2017 1:07 am

I been using this plugin for some time now but been waiting to share until the next UCCNC version 48 update because cncdrive confirmed changes to canned cycles. Plugin will calculate canned cycles based on these confirmed changes. Until then makes sure Gcode has a retract(R) per UCCNC manual for each new hole x y position.

My goal was to make Gcode runtime estimator customized to your/my UCCNC settings, will only calculate by inches per min or mm per min

Gcode used in calculations:

G0 - uses UCCNC axis settings and max velocity
G1 - uses UCCNC axis settings with set feed-rate in gcode
G2 - uses I and J or radius (exact stop or cv enabled)
G3 - uses I and J or radius (exact stop or cv enabled)
G4 - uses UCCNC ms or second in configure settings
G98
G99

Calculates canned cycles 73, 81, 82, 83(Z, R, Q, P)...please read above for canned cycles

I kept this plugin unit less but only tested on my imperial US English windows system so all comment reviews are welcomed. This plugin will still estimate in demo 200 step system setup but will work best with a actual system setup.

Instructions:

1. Put plugin in UCCNC/plugin folder and Enable
2. Create a standard button in UCCNC screen edit with a label# 5111

GcodeRunTime.zip
(8.38 KiB) Downloaded 1045 times
Dan911
 
Posts: 613
Joined: Mon Oct 31, 2016 1:22 am
Location: USA

Re: Gcode Runtime Estimator V2

Postby Haik » Sat Apr 27, 2019 3:34 am

Such a great plugin! I was hoping this feature was built in, I'm so glad you took the time and effort to create this feature.
I have many jobs that run for hours, so having an estimate is really essential.

Thank you Dan for this truly wonderful feature!!!
Attachments
CodeRuntimePluginResult.png
Result from CodeRuntime Plugin VS actual.
CodeRuntime gives accurate estimate.
Haik
 
Posts: 35
Joined: Fri Sep 08, 2017 6:01 pm

Re: Gcode Runtime Estimator V2

Postby laki » Sat Apr 27, 2019 11:44 am

Thanks for this great plugin. Den I sent you a PM
laki
 
Posts: 111
Joined: Thu Jul 19, 2018 12:46 am
Location: Belgrade, Serbia

Re: Gcode Runtime Estimator V2

Postby rmtucker » Mon Nov 04, 2019 7:34 pm

Dan911

Does this work with v2.111?
Does it take accel into consideration?
I just tried it with a program but the time seemed to be way off?
rmtucker
 
Posts: 50
Joined: Wed Aug 21, 2019 10:14 am

Re: Gcode Runtime Estimator V2

Postby rmtucker » Mon Nov 04, 2019 7:51 pm

Here is the file which estimates at 13mins but actually takes 39mins
Attachments
3D Finish 4.txt.zip
(590.41 KiB) Downloaded 694 times
rmtucker
 
Posts: 50
Joined: Wed Aug 21, 2019 10:14 am

Re: Gcode Runtime Estimator V2

Postby Fabien » Thu Jun 30, 2022 12:24 pm

Hello Dan911,
Is that possible to share this plugin sources on a depot like GitHub.
I am interested to make some speed optimisations (it's very slow with big files).
Thank you.

Fabien
Fabien
 
Posts: 33
Joined: Fri Jun 21, 2019 8:04 am

Re: Gcode Runtime Estimator V2

Postby postzegels » Tue Mar 14, 2023 10:36 am

Hello Dan,

i use runtime estimator in version 1.2113.
I get evrey time the same calculation of 0.03 sec and if the file contanes only 10 lines it says that it has 14 lines.

is this macro not compatible with teh version i use.

thanks for your answer,

Regards
postzegels
 
Posts: 1
Joined: Tue Feb 07, 2023 11:47 am


Return to Plugins

Who is online

Users browsing this forum: No registered users and 5 guests